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- import SwiftUI
- struct BolusProgressOverlay: View {
- let state: WatchState
- let onCancelBolus: () -> Void
- private let progressGradient = LinearGradient(
- colors: [
- Color(red: 0.7215686275, green: 0.3411764706, blue: 1), // #B857FF
- Color(red: 0.6235294118, green: 0.4235294118, blue: 0.9803921569), // #9F6CFA
- Color(red: 0.4862745098, green: 0.5450980392, blue: 0.9529411765), // #7C8BF3
- Color(red: 0.3411764706, green: 0.6666666667, blue: 0.9254901961), // #57AAEC
- Color(red: 0.262745098, green: 0.7333333333, blue: 0.9137254902) // #43BBE9
- ],
- startPoint: .leading,
- endPoint: .trailing
- )
- var body: some View {
- let bolusIncrement = Double(truncating: state.bolusIncrement as NSNumber)
- let adjustedBolusAmount = floor(state.activeBolusAmount / bolusIncrement) * bolusIncrement
- VStack(spacing: 10) {
- VStack {
- Text("Bolusing")
- .font(.footnote)
- .foregroundStyle(.secondary)
- .padding(.top)
- ProgressView(value: state.bolusProgress, total: 1.0)
- .tint(progressGradient)
- Text(String(
- format: "%.2f U of %.2f U",
- state.bolusProgress * adjustedBolusAmount,
- adjustedBolusAmount
- ))
- .font(.footnote)
- .foregroundStyle(.secondary)
- Spacer()
- Button(action: {
- state.sendCancelBolusRequest()
- onCancelBolus()
- }) {
- Text("Cancel Bolus")
- }
- .buttonStyle(.bordered)
- .padding()
- }
- .padding()
- .background(Color.black.opacity(0.8))
- .cornerRadius(10)
- }
- .scenePadding()
- .onChange(of: state.bolusProgress) { _, newProgress in
- if newProgress >= 1.0 {
- state.activeBolusAmount = 0 // Reset only when bolus is complete
- }
- }
- .onDisappear {
- state.activeBolusAmount = 0 // Triple-check to reset when view disappears
- }
- }
- }
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