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- import SwiftUI
- extension UIColor {
- // MARK: - HIG colors
- // See: https://developer.apple.com/ios/human-interface-guidelines/visual-design/color/
- // HIG Green has changed for iOS 13. This is the legacy color.
- static func HIGGreenColor() -> UIColor {
- UIColor(red: 76 / 255, green: 217 / 255, blue: 100 / 255, alpha: 1)
- }
- }
- // MARK: - Color palette for common elements
- extension UIColor {
- @nonobjc static let carbs = UIColor(named: "carbs") ?? systemGreen
- @nonobjc static let fresh = UIColor(named: "fresh") ?? HIGGreenColor()
- @nonobjc static let glucose = UIColor(named: "glucose") ?? systemTeal
- @nonobjc static let insulin = UIColor(named: "insulin") ?? systemOrange
- // The loopAccent color is intended to be use as the app accent color.
- @nonobjc public static let loopAccent = UIColor(named: "accent") ?? systemBlue
- @nonobjc public static let warning = UIColor(named: "warning") ?? systemYellow
- }
- // MARK: - Context for colors
- public extension UIColor {
- @nonobjc static let agingColor = warning
- @nonobjc static let axisLabelColor = secondaryLabel
- @nonobjc static let axisLineColor = clear
- @nonobjc static let cellBackgroundColor = secondarySystemBackground
- @nonobjc static let carbTintColor = carbs
- @nonobjc internal static let critical = systemRed
- @nonobjc static let destructive = critical
- @nonobjc static let freshColor = fresh
- @nonobjc static let glucoseTintColor = glucose
- @nonobjc static let gridColor = systemGray3
- @nonobjc static let invalid = critical
- @nonobjc static let insulinTintColor = insulin
- @nonobjc static let pumpStatusNormal = insulin
- @nonobjc static let staleColor = critical
- @nonobjc static let unknownColor = systemGray4
- }
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