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- //
- // LevelHUDView.swift
- // Loop
- //
- // Created by Nate Racklyeft on 2/4/17.
- // Copyright © 2017 LoopKit Authors. All rights reserved.
- //
- import UIKit
- open class LevelHUDView: BaseHUDView {
- @IBOutlet private weak var levelMaskView: LevelMaskView!
- override open func awakeFromNib() {
- super.awakeFromNib()
- updateColor()
- accessibilityValue = LocalizedString("Unknown", comment: "Accessibility value for an unknown value")
- }
- override open func stateColorsDidUpdate() {
- super.stateColorsDidUpdate()
- updateColor()
- }
-
- private func updateColor() {
- levelMaskView.tintColor = nil
- switch level {
- case .none:
- tintColor = stateColors?.unknown
- case let x? where x > 0.25:
- tintColor = stateColors?.normal
- case let x? where x > 0.10:
- tintColor = stateColors?.warning
- levelMaskView.tintColor = stateColors?.warning
- default:
- tintColor = stateColors?.error
- }
- }
- public var level: Double? {
- didSet {
- levelMaskView.value = level ?? 1.0
- levelDidChange()
- }
- }
- open func levelDidChange() {
- updateColor()
- }
- }
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