/* The MIT License (MIT) Copyright (c) 2015 Max Konovalov Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ import UIKit internal final class GradientGenerator { var scale: CGFloat = UIScreen.main.scale { didSet { if scale != oldValue { reset() } } } var size: CGSize = .zero { didSet { if size != oldValue { reset() } } } var colors: [CGColor] = [] { didSet { if colors != oldValue { reset() } } } var locations: [Float] = [] { didSet { if locations != oldValue { reset() } } } var startPoint: CGPoint = CGPoint(x: 0.5, y: 0.5) { didSet { if startPoint != oldValue { reset() } } } var endPoint: CGPoint = CGPoint(x: 1.0, y: 0.5) { didSet { if endPoint != oldValue { reset() } } } private var generatedImage: CGImage? func reset() { generatedImage = nil } func image() -> CGImage { if let image = generatedImage { return image } let w = Int(size.width * scale) let h = Int(size.height * scale) let bitsPerComponent: Int = MemoryLayout.size * 8 let bytesPerPixel: Int = bitsPerComponent * 4 / 8 var data = [ARGB]() for y in 0.. ARGB { let t = conicalGradientStop(point, size, startPoint, endPoint) return interpolatedColor(t, colors, locations) } private func conicalGradientStop(_ point: CGPoint, _ size: CGSize, _ g0: CGPoint, _ g1: CGPoint) -> Float { let c = CGPoint(x: size.width * g0.x, y: size.height * g0.y) let s = CGPoint(x: size.width * (g1.x - g0.x), y: size.height * (g1.y - g0.y)) let q = atan2(s.y, s.x) let p = CGPoint(x: point.x - c.x, y: point.y - c.y) var a = atan2(p.y, p.x) - q if a < 0 { a += 2 * .pi } let t = a / (2 * .pi) return Float(t) } private func interpolatedColor(_ t: Float, _ colors: [CGColor], _ locations: [Float]) -> ARGB { assert(!colors.isEmpty) assert(colors.count == locations.count) var p0: Float = 0 var p1: Float = 1 var c0 = colors.first! var c1 = colors.last! for (i, v) in locations.enumerated() { if v > p0 && t >= v { p0 = v c0 = colors[i] } if v < p1 && t <= v { p1 = v c1 = colors[i] } } let p: Float if p0 == p1 { p = 0 } else { p = lerp(t, inRange: p0...p1, outRange: 0...1) } let color0 = ARGB(c0) let color1 = ARGB(c1) return color0.interpolateTo(color1, p) } } // MARK: - Color Data fileprivate struct ARGB { let a: UInt8 = 0xff var r: UInt8 var g: UInt8 var b: UInt8 } extension ARGB: Equatable { static func ==(lhs: ARGB, rhs: ARGB) -> Bool { return (lhs.r == rhs.r && lhs.g == rhs.g && lhs.b == rhs.b) } } extension ARGB { init(_ color: CGColor) { let c = color.components?.map { min(max($0, 0.0), 1.0) } switch color.numberOfComponents { case 2: self.init(r: UInt8((c?[0])! * 0xff), g: UInt8((c?[0])! * 0xff), b: UInt8((c?[0])! * 0xff)) case 4: self.init(r: UInt8((c?[0])! * 0xff), g: UInt8((c?[1])! * 0xff), b: UInt8((c?[2])! * 0xff)) default: self.init(r: 0, g: 0, b: 0) } } func interpolateTo(_ color: ARGB, _ t: Float) -> ARGB { let r = lerp(t, self.r, color.r) let g = lerp(t, self.g, color.g) let b = lerp(t, self.b, color.b) return ARGB(r: r, g: g, b: b) } } // MARK: - Utility fileprivate func lerp(_ t: Float, _ a: UInt8, _ b: UInt8) -> UInt8 { return UInt8(Float(a) + min(max(t, 0), 1) * (Float(b) - Float(a))) } fileprivate func lerp(_ value: Float, inRange: ClosedRange, outRange: ClosedRange) -> Float { return (value - inRange.lowerBound) * (outRange.upperBound - outRange.lowerBound) / (inRange.upperBound - inRange.lowerBound) + outRange.lowerBound }