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@@ -29,10 +29,7 @@ class AlarmSound {
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//static let volumeChangeDetector = VolumeChangeDetector()
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- static let fadeInTimeInterval = UserDefaultsRepository.fadeInTimeInterval
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static let vibrate = UserDefaultsRepository.vibrate
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- static let overrideSystemOutputVolume = UserDefaultsRepository.overrideSystemOutputVolume
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- static let systemOutputVolume = UserDefaultsRepository.systemOutputVolume
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fileprivate static var systemOutputVolumeBeforeOverride: Float?
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@@ -61,8 +58,8 @@ class AlarmSound {
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* Sets the volume of the alarm back to the volume before it has been muted.
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*/
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static func unmuteVolume() {
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- if self.fadeInTimeInterval.value > 0 {
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- self.audioPlayer?.setVolume(1.0, fadeDuration: self.fadeInTimeInterval.value)
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+ if UserDefaultsRepository.fadeInTimeInterval.value > 0 {
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+ self.audioPlayer?.setVolume(1.0, fadeDuration: UserDefaultsRepository.fadeInTimeInterval.value)
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} else {
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self.audioPlayer?.volume = 1.0
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}
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@@ -98,7 +95,7 @@ class AlarmSound {
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// init volume before start playing (mute if fade-in)
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- //self.audioPlayer!.volume = (self.muted || (self.fadeInTimeInterval.value > 0)) ? 0.0 : 1.0
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+ //self.audioPlayer!.volume = (self.muted || (UserDefaultsRepository.fadeInTimeInterval.value > 0)) ? 0.0 : 1.0
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if !self.audioPlayer!.prepareToPlay() {
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NSLog("AlarmSound - audio player failed preparing to play")
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@@ -136,9 +133,13 @@ class AlarmSound {
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// Play endless loops
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self.audioPlayer!.numberOfLoops = -1
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- // init volume before start playing (mute if fade-in)
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+ // Store existing volume
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+ if self.systemOutputVolumeBeforeOverride == nil {
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+ self.systemOutputVolumeBeforeOverride = AVAudioSession.sharedInstance().outputVolume
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+ }
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- self.audioPlayer!.volume = (self.muted || (self.fadeInTimeInterval.value > 0)) ? 0.0 : 1.0
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+ // init volume before start playing (mute if fade-in)
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+ //self.audioPlayer!.volume = (self.muted || (UserDefaultsRepository.fadeInTimeInterval.value > 0)) ? 0.0 : 1.0
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if !self.audioPlayer!.prepareToPlay() {
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NSLog("AlarmSound - audio player failed preparing to play")
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@@ -155,10 +156,15 @@ class AlarmSound {
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// do fade-in
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- if !self.muted && (self.fadeInTimeInterval.value > 0) {
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- self.audioPlayer!.setVolume(1.0, fadeDuration: self.fadeInTimeInterval.value)
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+ //if !self.muted && (UserDefaultsRepository.fadeInTimeInterval.value > 0) {
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+ // self.audioPlayer!.setVolume(1.0, fadeDuration: UserDefaultsRepository.fadeInTimeInterval.value)
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+ //}
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+
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+ if UserDefaultsRepository.overrideSystemOutputVolume.value {
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+ MPVolumeView.setVolume(UserDefaultsRepository.forcedOutputVolume.value)
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}
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+
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//self.playingTimer = Timer.schedule(repeatInterval: 1.0, handler: self.onPlayingTimer)
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} catch let error {
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@@ -178,17 +184,19 @@ class AlarmSound {
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return
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}
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- if self.overrideSystemOutputVolume.value {
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+ if UserDefaultsRepository.overrideSystemOutputVolume.value {
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// keep the system output volume before overriding it
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if self.systemOutputVolumeBeforeOverride == nil {
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- // self.systemOutputVolumeBeforeOverride = MPVolumeView.volume
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+ //self.systemOutputVolumeBeforeOverride = MPVolumeView.volume
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+ self.systemOutputVolumeBeforeOverride = AVAudioSession.sharedInstance().outputVolume
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}
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- // override the system output volume
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- // if MPVolumeView.volume != self.systemOutputVolume.value {
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+ // override the system output volume
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+ MPVolumeView.setVolume(UserDefaultsRepository.systemOutputVolume.value)
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+ // if MPVolumeView.volume != UserDefaultsRepository.systemOutputVolume.value {
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// self.volumeChangeDetector.isActive = false
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- // MPVolumeView.volume = self.systemOutputVolume.value
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+ // MPVolumeView.volume = UserDefaultsRepository.systemOutputVolume.value
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// } else {
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// listen to user volume changes
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@@ -203,7 +211,7 @@ class AlarmSound {
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fileprivate static func restoreSystemOutputVolume() {
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- guard self.overrideSystemOutputVolume.value else {
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+ guard UserDefaultsRepository.overrideSystemOutputVolume.value else {
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return
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}
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@@ -211,9 +219,9 @@ class AlarmSound {
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// self.volumeChangeDetector.isActive = false
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// restore system output volume with its value before overriding it
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- //if let volumeBeforeOverride = self.systemOutputVolumeBeforeOverride {
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- // MPVolumeView.volume = volumeBeforeOverride
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- // }
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+ if let volumeBeforeOverride = self.systemOutputVolumeBeforeOverride {
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+ MPVolumeView.setVolume(volumeBeforeOverride)
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+ }
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self.systemOutputVolumeBeforeOverride = nil
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}
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@@ -254,3 +262,22 @@ class AudioPlayerDelegate: NSObject, AVAudioPlayerDelegate {
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fileprivate func convertFromAVAudioSessionCategory(_ input: AVAudioSession.Category) -> String {
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return input.rawValue
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}
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+
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+
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+extension MPVolumeView {
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+ static func setVolume(_ volume: Float) {
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+ // Need to use the MPVolumeView in order to change volume, but don't care about UI set so frame to .zero
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+ let volumeView = MPVolumeView(frame: .zero)
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+ // Search for the slider
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+ let slider = volumeView.subviews.first(where: { $0 is UISlider }) as? UISlider
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+ // Update the slider value with the desired volume.
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+ DispatchQueue.main.asyncAfter(deadline: DispatchTime.now() + 0.01) {
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+ slider?.value = volume
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+ }
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+ // Optional - Remove the HUD
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+ if let app = UIApplication.shared.delegate as? AppDelegate, let window = app.window {
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+ volumeView.alpha = 0.000001
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+ window.addSubview(volumeView)
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+ }
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+ }
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+}
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